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Interactive Media Design Review 1999
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00008_Script_entrance&eyes&nippleRollOvers
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1999-03-01
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1KB
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49 lines
--FRAME: entrance&eyesRollOvers
global gGuyTextList
on enterFrame
-- set gGuyTextList to [:]
if rollover(4) then --entrance
cursor [the memberNum of member "pointy", the memberNum of member "pointy_mask"]
end if
if rollover(3) then --guy face
if gGuyTextList = [:] then
go to frame "guyRoll_1"
else if getaProp(gGuyTextList, #a) = 1 then
go to frame "guyRoll_2"
else if getaProp(gGuyTextList, #b) = 2 then
go to frame "guyRoll_3"
else if getaProp(gGuyTextList, #c) = 3 then
go to frame "guyRoll_3"
end if
set the member of sprite(7) to member "eyesLOOP"
end if
if rollover(5) then
--left nipple
go to frame "nipples"
set the member of sprite(7) to member "eyesLOOP"
end if
if rollover(6) then
--right nipple
go to frame "nipples"
set the member of sprite(7) to member "eyesLOOP"
end if
if NOT rollover(4) then --entrance
cursor -1
end if
end
on exitFrame
go to the frame
end